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Thunderhead.Engineering.Pathfinder.v2016.1.0418

Thunderhead.Engineering.Pathfinder.v2016.1.0418

Robust Import Options

Pathfinder provides support for the import of AutoCAD format DXF and DWG files. Pathfinder’s floor extraction tool makes it possible to quickly use the imported geometry to define the occupant walking space for the evacuation model. PyroSim or Fire Dynamics Simulator (FDS) models can also be used to extract the walking space.

If you have a blueprint, it can be imported in GIF, JPG, or PNG format and then used as a background to help you rapidly draw your model directly over the image.
Imported DXF file
Continuous Movement Mesh

Pathfinder uses a 3D triangulated mesh to represent the model geometry. As a result, Pathfinder can accurately represent geometric details and curves.

Triangulation also facilitates continuous movement of persons throughout the model, compared to other simulators that subdivide the space into cells that can artificially constrain the movement of occupants.
Navigation Mesh
Multiple Simulation Modes

Pathfinder supports two simulation modes. In Steering mode, agents proceed independently to their goal, while avoiding other occupants and obstacles. Door flow rates are not specified but result from the interaction of occupants with each other and with boundaries. In SFPE mode, agents use behaviors that follow SFPE guidelines, with density-dependent walking speeds and flow limits to doors. SFPE results provide a useful baseline for comparison with other results, but SFPE calculations do not prevent multiple persons occupying the same space.

Optionally, Pathfinder allows you to specify door flow rates in steering mode to obtain superior visualization in a constrained model. You can freely switch between modes in the Pathfinder user interface.
Steering and SFPE Modes
Movement to Exit
Occupant Movement to Exits

By default, each occupant (agent) uses a combination of parameters to select their current path to an exit. The parameters include: queue times for each door of the current room, the time to travel to each door of the current room, the estimated time from each door to the exit, and the distance already traveled in the room. The agent responds dynamically to changing queues, door openings/closures, and changes in room speed constraints (simulating smoke and debris). The user can modify the default parameter weights to change the behavior. For example, occupants can neglect queues and only look for the closest exit.

Alternately, occupants can be assigned specific goals (such as, go to a location and wait) or specific exits. For example, most occupants of lower floors can be assigned to use stairs, while most occupants of higher floors can be assigned to use elevators.
Product:Thunderhead.Engineering.Pathfinder.v2016.1.0418
Lanaguage:english
Platform:WIN32/WIN64
Size:2CD